FitXR
Ready, headset, go!
Role
Product Design Lead
Duration
1.5 years
Contribution
UX, UI, Product Strategy
Platforms
Meta Quest, Ios, Android
FitXR is one of the best-selling VR fitness apps on the Meta Quest. Think Guitar Hero but instead of a guitar, you use your fists to punch virtual cues hurtling towards you.
As Design Lead of the retention team, I designed features to help motivate users such as training programs, social proof, awards and achievements.
I also teamed up with our developers to create a mobile companion app - a way for users to browse and schedule classes, view class results, track progress and set goals outside of VR.
2 years on, the mobile app has seen 10K+ downloads with a 4.2☆ rating on the Google Play store.
FitXR
Ready, headset, go!
Role
Product Design Lead
Duration
1.5 years
Contribution
UX, UI, Product Strategy
Platforms
Meta Quest, Ios, Android
FitXR is one of the best-selling VR fitness apps on the Meta Quest. Think Guitar Hero but instead of a guitar, you use your fists to punch virtual cues.
As Design Lead of the retention team, I designed features to help motivate users such as training programs, social proof, awards and achievements.
I also teamed up with our developers to create a mobile companion app - a way for users to browse and schedule classes, view class results, track progress and set goals outside of VR.
2 years on, the mobile app has seen 10K+ downloads with a 4.2☆ rating on the Google Play store.
FitXR
Ready, headset, go!
Role
Product Design Lead
Duration
1.5 years
Contribution
UX, UI, Product Strategy
Platforms
Meta Quest, Ios, Android
FitXR is one of the best-selling VR fitness apps on the Meta Quest. Think Guitar Hero but instead of a guitar, you use your fists to punch virtual cues hurtling towards you.
As Design Lead of the retention team, I designed features to help motivate users such as training programs, social proof, awards and achievements.
I also teamed up with our developers to create a mobile companion app - a way for users to browse and schedule classes, view class results, track progress and set goals outside of VR.
2 years on, the mobile app has seen 10K+ downloads with a 4.2☆ rating on the Google Play store.