FitXR
Ready, headset, go!
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Role
Product Design Lead
Duration
1.5 years
Contribution
UX, UI, Product Strategy
Platforms
Meta Quest, Ios, Android
FitXR is one of the best-selling VR fitness apps on the Meta Quest. Think Guitar Hero but instead of a guitar, you use your fists to punch virtual cues hurtling towards you.
As Design Lead of the retention team, I designed features to help motivate users such as training programs, social proof, awards and achievements.
I also teamed up with our developers to create a mobile companion app - a way for users to browse and schedule classes, view class results, track progress and set goals outside of VR.
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2 years on, the mobile app has seen 10K+ downloads with a 4.2☆ rating on the Google Play store.
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FitXR
Ready, headset, go!

Role
Product Design Lead
Duration
1.5 years
Contribution
UX, UI, Product Strategy
Platforms
Meta Quest, Ios, Android
FitXR is one of the best-selling VR fitness apps on the Meta Quest. Think Guitar Hero but instead of a guitar, you use your fists to punch virtual cues.
As Design Lead of the retention team, I designed features to help motivate users such as training programs, social proof, awards and achievements.
I also teamed up with our developers to create a mobile companion app - a way for users to browse and schedule classes, view class results, track progress and set goals outside of VR.
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2 years on, the mobile app has seen 10K+ downloads with a 4.2☆ rating on the Google Play store.
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FitXR
Ready, headset, go!

Role
Product Design Lead
Duration
1.5 years
Contribution
UX, UI, Product Strategy
Platforms
Meta Quest, Ios, Android
FitXR is one of the best-selling VR fitness apps on the Meta Quest. Think Guitar Hero but instead of a guitar, you use your fists to punch virtual cues hurtling towards you.
As Design Lead of the retention team, I designed features to help motivate users such as training programs, social proof, awards and achievements.
I also teamed up with our developers to create a mobile companion app - a way for users to browse and schedule classes, view class results, track progress and set goals outside of VR.
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2 years on, the mobile app has seen 10K+ downloads with a 4.2☆ rating on the Google Play store.
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